Wednesday 20 January 2010
, by Teatime
Okay, in all fairness the game appears not to have become broken with the soldier/demo update.
Games have returned to a certain level of normality. Well, at least on the server I usually play on (which, as I have mentioned a number of times before, is the excellent server of clan WDG). So my assessment might not be representative for the average pub server.
The number of demos played have returned pretty much to the pre-update count (usually 0-2). But then again the new weapons are not much of an added incentive to play demo. Once the novelty factor ran out the targe has probably lost some of its charm (the more since players have learned to defend against it) and the loss of the sticky launcher makes it clearly a situational weapon.
The soldier, as expected, is a different deal. Numbers of soldiers are strong as ever, but again it’s a bit difficult to tell if numbers have increased in general, since the WDG-server has a class-limit of 3 for soldiers (which I welcome).
But I’m really under the impression that the soldier has become a bit more powerful. Perhaps not game-breakingly powerful, but the new weapons have really given the solly an additional edge.
Oh yes, the soldier’s a class which really needed a boost ... 
Okay, Valve has already begun to make adjustments, so hopefully we will see that “edge” get polished a bit.
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Discussion
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Hopefully the polishing will remove crits from TDH airshots...that’d make me a happy scout again :D
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Your wish was their command.
"Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion"
Happy scouting 
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ZOMG! Valve reads The Fort2!
HAI ROBIN :D
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Yup, the soldier got a small buf he certainly didn’t need.
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Concurred. It seems weirdly normal around the server. And I haven’t been super annoyed by the equaliser or targe wielding demos (A bit annoyed, sometimes.)
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I’ve noticed soldiers living longer, because they get the equalizer out to run away (when previously they’d have to stand and fight it out a bit more).
Very annoying to see the enemy scoot off at nearly scout speed and get away with it 
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I love it when sollys pull the equalizer, its usually a great indicator that they have bugger all health and are pretty much a free kill. Even better if there’s an enemy medic around; you can almost hear the voice coms "Switch weapon, I can’t heal you...oh wait, you died"
It does lead to some embaressing deaths if they manage to club you with the damn thing though...